Beyblade X is upon us, released in Japan on July 15th, 2023, ushering in a full-fledged fourth generation of the famous spinning top franchise!
The franchise simply hasn’t seen this level of excitement and mold-breaking in many years, so it is really no wonder why hype has reached the level it has for Beyblade X and the franchise as a whole. Beyblade X is expected to be the biggest series yet for Takara-Tomy.
With all that in mind, this guide will serve as an all-in-one resource for Beyblade X. You will learn:
- What Beyblade X is
- The ground rules of the X generation’s gameplay
- The major strengths and weaknesses of each new product
- The best combinations for each type
- Where to find tournaments near you
This guide is intended to evolve over time as new products are released and new information is uncovered in the community as well as through our own personal experiences testing and attending tournaments.
We also encourage you to treat this guide as a starting point on your journey with Beyblade X over time rather than the end point; research is important, but first-hand experience is just as important to help you form your own opinion and ideas about what will work for you.
And don’t just take our word for it. We recently received some great feedback on Ko-Fi from Zeonic Blader/ali12345456, who read this guide and went on to win first place at the “Two’s Company, Three’s a Deck” WBO X Format event in Toronto:
I won first place at a Wbo Beyblade X tournament in Toronto despite not actually competing competitively in 12 years due to being inspired by your recent Beyblade X article which recommended competitive combos!
ali12345456
What is Beyblade X?
What makes Beyblade X particularly unique in terms of release is that rather than years of interval between generations, Takara-Tomy has launched multiple X Beyblades within just months of Beyblade Burst’s conclusion!
Needless to say, hot off the heels of Burst’s DB/BU subseries, Bladers everywhere were clamoring for more exciting battles and mechanics to play around with.

Unlike previous generations, X also features multiple new releases and recolours slated for release all at once – even including a “remake” as a part of the X-Over Project (a play on words, standing for “Cross” Over”).
Simply put, Beyblade X is the fourth generation of Takara-Tomy’s Beyblade franchise of spinning tops. Two (or more!) tops enter the arena (the “stadium”) and enter into battle with one another (by being launched by each player at the same time) to see which Beyblade ends up on top (scoring a set of points based on a standardized framework).
Unlike previous branding initiatives, but very much in line with real-life practice of the game, Beyblade X is being marketed as a competitive “sport”, making the most of the franchise’s storied history and the rich customization depth long-time fans have become well acquainted with.

Beyblade X, just as with all other generations before it, operates on the premise that these modular tops are highly customizable and can be molded into unique expressions of the player and how they like to play the game through a deep part pool and wide selection of components.
On top of the customization aspect of the game there is also the aspect of the environment (which we will touch on in much greater detail later). Every Beyblade can be unique in its own way, and cater to the interests and goals of the player. Just as important is the way that the customized top interacts with the stadium, its “environment” so to speak. No two beyblades may interact with the stadium in the exact same way, and the level of strategy involved in launching a given Beyblade is deceptively nuanced.
The way players launch depends on the goals of their own top, the stadium they’re playing in, the goals of their opponent’s top, and frankly also the confidence level of the player at the moment.
Beyblade X, like all the series before it, is deep and rich in its own way, driving old time players to find new ways to play and drawing in newer players that are just scratching the surface of what it means to play Beyblade “seriously”.
Constructing Your Beyblade
Beyblade X tops feature an entirely new construction system, building on Takara-Tomy’s experiences of the past. There are currently three main components to an X Beyblade:
Blade

The “Blade”: this is the primary point of contact between tops, made of a combination of metal and plastic. No two Beyblades are the same and no two models are identical.
Ratchet

The “Ratchet”: this is the plastic middle of the X Beyblade that locks into the Blade, determining the Beyblade’s height and to some extent its resistance to coming apart (“Bursting”), while also housing the next component.
Bit

The “Bit”: a confusing name for long-time players, the Bit is the very bottom of the Beyblade that comes into contact with the stadium and its various elements. This bottom determines how the Beyblade moves (fast, slow/aggressive, passive) as well as directly determining how burst resistant the top is as a whole. The thicker the circumference is of the Bit shaft that attaches to the Ratchet, the harder it will be for that Beyblade to come apart. Every Bit has a gear design made especially for X’s new stadium.
How each part affects the performance of your Beyblade
Each one of these parts can be switched around and swapped out, making for a whole host of Beyblade variations that all work in different ways from one another.:
- Changing out the Blade will alter how the Beyblade makes contact with its opponent and whether there is a focus on making forceful hits or not.
- Changing out the Ratchet will alter the height of the Beyblade, making it hit the opponent from a higher or lower stance, as well as making it slightly easier or harder to burst.
- Changing out the Bit will alter how the Beyblade moves around the stadium, as well as how resistant it is to taking a beating and bursting.
Each of these parts are carefully constructed with specific goals in mind, and it is up to each Blader how they want their Beyblade to function, and whether their own goals match the design goals of a given component.
Unique Stadium Gimmick
Beyblade X brings to the table a completely new stadium, as is expected. Each generation tends to have its hallmark stadium. Unlike previous generations, though, the ‘standard’ first stadium for Beyblade X (known as the “Xtreme Stadium”) features an incredibly unique gimmick.
Beyond being a rather unusual boxy shape with no open exits, the Xtreme Stadium features a very odd ridge around the perimeter of the main play area. This ridge is a bevelled gear-like line, called the Xtreme Line, that allows for the gear design on every Beyblade’s bit to catch onto and grind across at extremely high speeds.
The Xtreme Line serves as an exciting new mechanic in the Beyblade formula, amping up both the speed of the Beyblades and also the speed of each individual battle. Battles are more intense, exciting, and powerful thanks to the Xtreme Line forcing high movement gameplay.
As previously mentioned, every serious Blades takes into account their environment, and this is no different for the Xtreme Stadium. Bladers must take into account where they want their Beyblade to land in the stadium relative to the Xtreme Line.
Launching will determine at what point your Beyblade will start grinding on the Xtreme Line, how much speed it will pick up along the way, and when you expect to make contact with your opponent.
Rules of Battle
Beyblade is at its core a very simple to understand game. Two tops enter the arena and battle one another in an effort to score points. Points vary and win conditions do too.
Win Conditions & Point Values
Over Finish & Spin Finish
In the first and second generations of Beyblades there were two win conditions: “Over Finish“ and “Spin Finish“. Or “Knock Out (KO)” and “Outspin (OS)” as they’re known in the Western world.
The first relies on the stadium environment, expelling your opponent from the stadium via exits or pockets. The second is more of a head-to-head contest of endurance. Whichever Beyblade spun longer.
Typically these methods of winning saw a point value of 1.
Burst Finish
In the third generation Takara-Tomy implemented a new gimmick and win condition: “Burst Finish”. Essentially, completely disassembling mid-battle. This was completely dictated by the Beyblade’s composition and unique parts. Not every part had the same resistance to Bursting. It could also technically happen at any point in the battle.
Typically this method of winning saw a point value of 2.
Xtreme Finish
Now, in the fourth generation, Takara-Tomy tacks on a fourth win condition: Xtreme Finish. This is completely unique to Beyblade X. The Xtreme Stadium features two small but open pockets with one larger, protected, center exit. This is known as the Xtreme Zone. Beyblades must be propelled over the wall of the Xtreme Zone’s entrance in order to enter.
This exit is also aligned with the Xtreme Line in a way where Beyblades are guided along a path to the center, right in front of the Xtreme Zone, making it fairly dangerous ground, as they will be on a direct course to the Xtreme Zone. The wall is quite sizable, but not impossible to find yourself leaping over with the speeds that X Beyblade’s go.
This method is currently assigned a point value of 3, as it is the most difficult but rewarding condition to achieve.
When it comes to playing the game and rules of battle, there is also more to it than just win conditions, but also the way in which Bladers operate in relation to their opponents and carry themselves.
Bladers are expected to play fair, not modify part performance to gain an unfair advantage over others, respect their opponents, respect their judges (and their decisions), and overall adhering to a given tournament rules and regulations.

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Beyblade X Product Reviews

Top 5 Best Beyblade X Products
BX-07 Start Dash Set Review
Summary
BX-07 Start Dash Set is the closest thing to an all-in-one set, providing you with a Beyblade, a stadium, and the means to launch it. This set features Dran Sword 3-60F in a unique darker blue recolour and more vibrant avatar, the first way to get a String Launcher (and only way at the launch of the series), a completely clear Xtreme Stadium with black Xtreme Line, and finally a Launcher Grip accessory.
For those that can only make one single X purchase, this is the most bang for your buck, without a doubt. To learn more about Dran Sword 3-60F specifically, please see our review of its Starter release.
Rating:
10/10Product Details
- Price (Japan): 5720円
- Release Date: July 15, 2023
Parts:
Performance & Value
Strengths
- As mentioned, this is a stellar single purchase for anyone just being introduced to Beyblade X. If you can only make one purchase with zero supplementals, let it be the one that provides you with everything you need to practice on your own other than a second Beyblade to battle against.
Weaknesses
- Comparatively speaking, BX-07 Start Dash Set is an expensive single purchase, costing a fair amount more than just a regular Starter on its own. This is because it comes along with the frankly bulky Xtreme Stadium and a few accessories. If you already own an Xtreme Stadium then this purchase is entirely unnecessary as there are cheaper ways to purchase every product found here individually.
Where to Buy BX-07 Start Dash Set
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BX-08 3on3 Deck Set Review

Summary
BX-08 3on3 Deck Set is meant to be a supplemental purchase for Bladers that already have a launcher to their name. Given which Beyblades and parts are included in this set, it seems that getting the Dran Sword Starter/Start Dash Set along with this is the intended “budget” purchase route, as with those two purchases you have every unique part available to you.
Intentional or not, this set’s contents seem to be some of the most optimized stock combos available outside of Dran Sword. Hells Scythe 3-80B (Stamina), Wizard Arrow 4-60N (Balance) and Knight Shield 4-80T (Balance) have clearly defined roles and each piece plays into their respective goals shockingly well.
Rating:
9.5/10Product Details
- Price (Japan): 3960円
- Release Date: July 15, 2023
- Type: Stamina, Balance, Balance
Parts:
- Hells Scythe Blade: 32.74g
- Wizard Arrow Blade: 31.96g
- Knight Shield Blade: 32.66g
- 3-80 Ratchet: 6.92g
- 4-60 Ratchet: 6.27g
- 4-80 Ratchet: 7.02g
- Ball Bit: 2.08g
- Needle Bit: 1.99g
- Taper Bit: 2.20g

Performance & Value
Strengths
- Starting strong is Hells Scythe 3-80B, and right out of the box this may be the most important and effective combo outside of Dran Sword 3-60F. This Beyblade mixes together aggression and passivity perfectly, the end result being a combo that can take games off of any other combo in any fashion. It is a reliable pick, and being on a taller 80mm Ratchet plays into its stamina pursuits quite well, while minorly downplaying Hells Scythes innate recoil just a touch.
- The 3on3’s dedicated Stamina combo, Wizard Arrow 4-60N, is exactly what it aims to be. As mentioned elsewhere Wizard Arrow has a tendency to topple over quicker than we’d like, but it has enough endurance to withstand Defense and Attack combos. Being closer to the ground is also a plus for Wizard Arrow given its smooth curved shape allows it to slightly better deflect attacks – this is especially noticeable when against non-Dran Sword attackers. Wizard Arrow 4-60N definitely struggles against balance combos like the one above, but walling Defense and having at least a chance against Attack is quite a lot on its own.
- Knight Shield 4-80T is the final combo presented by the 3on3 set and it is also the most niche, being a kind of Defense/Attack hybrid. It certainly struggles against pure Stamina like Wizard Arrow 4-60N, and its performance against Balance like Hells Scythe 3-80B is hit or miss, but its ability to wall the likes of Dran Sword 3-60F is completely unique. While not a sure-fire victory, Knight Shield and this combo specifically seem tailor-made to give Dran Sword a lot of trouble. The only sore point being 4-80 which is a bit tall and doesn’t quite line up with the tri-wing design of the Blade, but the added strength behind its lock and underside Blade exposure is nothing to overlook.
Weaknesses
- Hells Scythe 3-80B is as close to perfect as we have gotten from a stock combo so far, alongside Starter Dran Sword, so it is hard to find glaring flaws. The 80mm height isn’t an inherent disadvantage on its own, as there are instances where it is helpful both in precession ability and reducing metal-on-metal contact. Going with 3-80 rather than 4-80 also isn’t really an issue considering it will produce less recoil, even if 4-80 lines up nicely with Hells Scythe’s contact points. Fortunately, that is about as picky as we can get with this combo’s structure. It certainly struggles against pure Attack, but it can hold its own quite well. Against anything non-Attack it is astounding how effective this combo can be, managing to outspin Stamina and knock out Defense at times. We would only recommend considering going lower and trying the 4-60 Ratchet also found in this set.
- Wizard Arrow 4-60N’s weaknesses are quite clear – it is light and fairly wobbly. While it does have what it takes to outlast any other combo, a lot comes down to luck. If Wizard Arrow can stay upright on Needle it is smooth sailing. If against Attack its lightness can result in low-RPM knock outs which isn’t ideal but par for the course for Stamina types and not something we can really complain about. Against Defense its weight can sometimes be an issue, but in general that is one of its stronger matchups. In terms of part selection, one could switch Needle to Ball instead, but doesn’t meaningfully change how it performs enough in our testing, nor does it warrant removal from Hells Scythe.
- Knight Shield 4-80T, similar to Wizard Arrow, has very little we can complain about that isn’t absolutely normal and intended for a Defense hybrid combo. It has the necessary aggression to knock out Balance types like Hells Scythe, but it isn’t terribly reliable at it. Against Stamina types their low recoil, low-to-the-ground nature make it even more difficult to score a KO and similarly challenging to out-spin given Taper is good but not at the level of Needle or Ball in terms of raw endurance. Against Dran Sword this combo shines. The aggression, ability to take and dole out powerful hits using the opponent’s own recoil against it, and the innately longer lasting Bit (relative to pure Attack Bits) make it probably the most reliable option available for that matchup. Its other matchups are very dicey, and again here we would recommend changing out the Ratchet to something lower like 3-60 to improve its chances against non-Attack types, but still a solid combo on its own.
- This set doesn’t feature a launcher, as previously mentioned this is technically a supplemental purchase. If you can only buy a single product to participate in an event, it simply has to be a Starter set and not this.
Where to Buy BX-08 3on3 Deck Set

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BX-01 Starter Dran Sword 3-60F Review

Summary
BX-01 Starter Dran Sword 3-60F has everything you would want from an attack type Beyblade aiming to represent a brand new series. Every part it includes is competitive in some way, and any weaknesses they do have feel natural for a Beyblade of this type. It’s also the most fun way to experience the new Xtreme Line gimmick the series has to offer. And it’s competitive right out of the box.
Rating:
9.5/10Product Details
- Price (Japan): 1980円
- Release Date: July 15, 2023
- Type: Attack
Parts:
- Dran Sword Blade: 34.77g / 35.12g
- 3-60 Ratchet: 6.33g / 6.32g
- Flat Bit: 2.22g / 2.26g

Strengths & Weaknesses
Strengths
- The stock combo, Dran Sword 3-60F, is one of the best stock combos available in Beyblade X among the first wave of releases in July 2023. It instantly represents the very top–and if not, very close to it–of pure attack type combos in the series. It lacks any stamina to speak of to fall back on when its attacks might fail, and naturally is harder to control than other types. However, it has the weight, speed, and smash attack power to demolish and have a chance of bursting or knocking anything thrown up against it out. You have the potential to win any match with this Beyblade.
- The Dran Sword Blade is the representative attack type Blade for Beyblade X, featuring a vicious three-sided design capable of knocking opponents out of the stadium at both high and low speeds. Weighing in at around 35 grams, it is quite heavy compared to other Blades, allowing it to easily bully lighter Blades such as Dranzer S or Wizard Arrow if it can hit them head-on.
- The 3-60 Ratchet is a three-sided Ratchet at the lowest currently available Ratchet height (60mm), meaning that it can more easily hit opponents from below. This is particularly important due to the role the Ratchet plays in constructing Beyblade X tops. If you are lower than your opponent, you have a better chance to hit your opponent’s Ratchet and burst them.
- The Flat Bit produces an extremely fast movement pattern and is suited perfectly to taking advantage of the series defining stadium gimmick, the Xtreme Line. It can ride the Xtreme Line at high speeds effectively in an effort to KO opponents. Among the 12 products released at the launch of Beyblade X, this product and the BX-07 Start Dash Set are the only ones which include the Flat Bit.
- As a Starter, it comes with a Winder Launcher. Owning at least one launcher is required to play with Beyblade X tops. The Winder Launcher itself is proving so far to be quite durable and powerful. The alternative–the String Launcher–seems to be more fragile.
Weaknesses
- When using the Dran Sword Blade, users must accept that they are all-in on attack. It has poor stamina. If you’re playing against stamina or defense, the chances of you winning by outspin are low. It’s all about scoring an Over Finish, Burst Finish, or Xtreme Finish. Also, after extensive use the Blade’s primary contact points may become duller, minimizing some of its attack power.
- The Flat Bit has very poor stamina. For this reason, some players choose to run Bits with higher stamina than the Flat Bit, such as the semi-aggressive Taper Bit. You sacrifice some speed, but the argument for this is that it allows a higher chance to win against other Dran Sword users and also might increase your chances of a multi-point finish given that the Flat Bit can sometimes hit opponent’s so powerfully that they bounce back into the stadium. This can happen with any Bit, but it seems more likely with Flat. By using something like Taper, you can also win by outspin against opponents who may be weaker than you. Ultimately, the choice each player makes depends on context, strategy, and confidence.
- The 3-60 Ratchet has a weaker lock with Blades than 80 height Ratchets. As a result, it may be more prone to bursting. Although, this is balanced slightly by it being lower, making it harder to be struck than the 80 height Ratchets.
Where to Buy BX-01 Starter Dran Sword 3-60F

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BX-02 Starter Hells Scythe 4-60T Review

Summary
BX-02 Starter Hells Scythe 4-60T is a ‘balance’ type in the truest sense of the word. What we mean is when you look at it from a gameplay balance design perspective, it’s perfect; you get a strong stamina Blade made balanced by poor recoil control, a desirable low-height yet weak-locking 4-60 Ratchet, and the controllable, semi-aggressive, jack of all trades, master of none Taper Bit. It’s a decent combo out of the box, but the parts in this case carry more value individually.
Rating:
8.5/10Product Details
- Price (Japan): 1980円
- Release Date: July 15, 2023
- Type: Balance
Parts:
- Hells Scythe Blade: 33.12g
- 4-60 Ratchet: 6.35g
- Taper Bit: 2.22g

Performance & Value
Strengths
- The Hells Scythe 4-60T stock combo is just one step away from being top tier for stamina due to the usage of the included Taper Bit rather than a stronger stamina Bit. That being said due to the Hells Scythe Blade’s innate recoil-laden design and the movement produced by the Taper Bit, this combo can perform decently in some scenarios. In this way, it lives up to its billing as a “Balance” type. But the results may end up feeling a bit random. Hells Scythe is so strong for stamina that it doesn’t seem worth it to use it on anything other than strong stamina Bits, especially in multi-Beyblade match types like 3on3.
- Weighing in at roughly 33g, the Hells Scythe Blade features a four-sided design and has the best pure stamina among the first five Blades released in Beyblade X. The combination of weight and stamina have made it a popular choice in G3 tournaments in Japan along with the Ball Bit. It’s a must-own Blade.
- The 4-60 Ratchet is a four-sided Ratchet at the lowest currently available Ratchet height (60mm), meaning that it can more easily hit opponents from below. This is particularly important due to the role the Ratchet plays in constructing Beyblade X tops. If you are lower than your opponent, you have a better chance to hit your opponent’s Ratchet and burst them.
- The Taper Bit features a narrow circular flat tip which angles upwards from the centre. It is officially classified as a ‘balance’ type for its ability to both move around the stadium and possess decent stamina. At least, compared to its closest counterpart, the Flat Bit. For players who want to play aggressively, but desire more control and stamina, the Taper Bit provides this. Using this can even allow you to outspin the Ball Bit or Needle Bit if you are stronger than your opponent, so in that way it can be a relatively safe pick.
- As a Starter, it comes with a Winder Launcher. Owning at least one launcher is required to play with Beyblade X tops. The Winder Launcher itself is proving so far to be quite durable and powerful. The alternative–the String Launcher–seems to be more fragile.
Weaknesses
- The Hells Scythe Blade experiences noticeable recoil when playing against opposing Blades. This can work for or against you. Hells Scythe therefore presents a dilemma for players: do you play with it to ensure your combination has the best chance to win by Spin Finish? Or do you play with a Blade that has less recoil, but less stamina? The answer depends entirely on player preference, risk tolerance, and the context of who or what they will be playing against. But Blade-on-Blade contact is central to the gameplay of Beyblade X, and many rounds end not with a Spin Finish, but one of the other three win conditions (Over Finish, Burst Finish, or Xtreme Finish). As such, exercise caution when deciding to use this Blade. That being said, if you battle with it extensively its contact points will wear down; this may reduce recoil and increase its stamina and defense further.
- The 4-60 Ratchet has a weaker lock with Blades than 80 height Ratchets. As a result, it may be more prone to bursting. Although, this is balanced slightly by it being lower, making it harder to be struck than the 80 height Ratchets.
- The Taper Bit is a great alternative to the Flat Bit, but the biggest thing you sacrifice is speed. This can work for or against you depending on the situation. In some cases, its lower speed, greater controllability, and stamina may be what you need to pull out a win … but in others a little extra speed is what could be the difference between scoring an Xtreme Finish and just hitting them into the small wall in front of that exit.
Where to Buy BX-02 Starter Hells Scythe 4-60T

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BX-05 Booster Wizard Arrow 4-80B Review

Summary
BX-05 Booster Wizard Arrow 4-80B is a near identical release to the Starter version, the only difference being that it comes in a bright yellow colouring and does not include a X Winder Launcher. Review the Starter section for a detailed breakdown of Wizard Arrow 4-80B itself.
We rate this particular release slightly higher than the Starter due to BX-01 Starter Dran Sword 3-60F and BX-02 Starter Hells Scythe 4-60T being a better overall value, meaning you can purchase those to get launchers and then buy the Booster version of Wizard Arrow and Knight Shield to save some money.
Rating:
8/10Product Details
- Price (Japan): 1400円
- Release Date: July 15, 2023
- Type: Stamina
Parts:
- Wizard Arrow Blade: 32.17g
- 4-80 Ratchet: 6.89g
- Ball Bit: 2.06g

Performance & Value
Strengths
- For those with an abundance of Winder Launchers or preference for String Launchers, this Booster is an excellent pickup as you save money and space housing unnecessary additional launchers.
Weaknesses
- For those that do not own any Beyblade X products at all, starting with a Booster means that you’ll lack any way to launch the Beyblade and need to make a supplementary purchase that you may not have had to make otherwise.
Where to Buy BX-05 Booster Wizard Arrow 4-80B

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Other Beyblade X Products
BX-13 Booster Knight Lance 4-80HN

Summary
Booster Knight Lance 4-80HN is posited by Takara-Tomy as Beyblade X’s first “counter”-oriented stock combo. From this lens it must be said that Knight Lance does often enough live up to this goal. The counter archetype is not dissimilar to “anti-attack” combo interpretations that mix defensive and aggressive attributes to ward off oncoming attacks. A semi-aggressive but conservative Blade, a tall and tight Ratchet, and a long-lasting tall Bit that arguably steals the show.
Rating:
7.5/10Product Details
- Price (Japan): 1400円
- Release Date: August 10th, 2023
- Type: Defense
Parts:
- Knight Lance Blade: 32.59g, 32.73g
- 4-80 Ratchet: 6.85g, 6.91g
- High Needle Bit: 2.19g, 2.18g

Performance & Value
Strengths
- A decent-enough stock combo. Knight Lance is a three-sided compact Blade that has some Smash Attack elements, though well below Dran Sword, and middle-of-the-road Stamina, falling well below the likes of Hells Scythe. 4-80 is a tall height Ratchet with decent tightness to help against bursting and finally the second all-new part of the Booster is High Needle Bit. In some ways High Needle may be the star of the show as it is a direct improvement over the original in almost every way. All together you have a tall, slightly tanky, slightly aggressive stock combo that is fairly average. Far from bad, but a bit of a generalist. Can perform similarly well into anything.
- The Knight Lance Blade provides a decent alternative to Dran Sword. Compared to the Knight Shield Blade, Lance loses out on some of the raw defense in return for slightly more Smash Attack. It is able to conserve its energy a bit better than Dran Sword, making it somewhat of a threat for pure Attack combos but often lacks the raw aggression needed to deal with its Shield counterpart. While it isn’t a perfect alternative, it is at least an option.
- The High Needle Bit is probably the first-best proper endurance-oriented Bit. Unlike Ball that sees a lot of use thanks to its higher movement and good endurance, High Needle doubles down on its predecessor to great success. High Needle Bit has comparable raw endurance to Ball Bit, if not more, with a greater ability to precess and less erratic behaviour. High Needle is in many ways the definitive “traditional” Stamina Bit, and can definitely go toe-to-toe with Ball Bit.
Weaknesses
- Knight Lance is an imperfect answer to Dran Sword – it can deflect attacks and find use on more stamina-oriented Taper combos, but it lacks consistency on both the Attack and Defense front, making it a gamble compared to a more specialized Blade option that could better flesh out a deck.
- The 4-80 Ratchet released with Knight Lance seems to be inferior to others in terms of Burst Resistance, featuring a slightly easier to release locking mechanism. This means that it can separate from the Blade or even disassemble at the Bit a touch easier than other 4-80’s released so far.
- Knight Lance lacks meaningful Stamina. Compared to the likes of Knight Shield that has a great shot at outspinning Attackers if it manages to stay in, Knight Lance lacks some of that consistency despite being a fair-enough option into the likes of Dran Sword in an Attack mirror.
Where to Buy BX-13 Booster Knight Lance 4-80HN

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BX-00 Booster Dranzer Spiral 3-80T Review

Summary
BX-00 Booster Dranzer Spiral 3-80T is the first release in the Beyblade X “X-Over Project”, a sub-series that will focus on remakes of Beyblades from previous generations. This is a remake of Dranzer S from the first generation of Beyblade: Bakuten Shoot Beyblade.
For fans of this generation, Dranzer S is worth considering for the nostalgia factor alone. Takara-Tomy even mimicked the original packaging for this release, which was an excellent touch.
However, its performance doesn’t come close to matching this sense of nostalgia some players might feel when looking at it. The 3-80 Ratchet and Taper Bit are both usable and good parts, but what unfortunately lets this release down is the Dranzer S Blade. Inexplicably, it was made 4-5 grams lighter than all other Blades. It can be used in attack combinations, but the weight disparity makes it even more imperative to win in the early going of most battles.
Rating:
6.5/10Product Details
- Price (Japan): 1600円
- Release Date: July 15, 2023
- Type: Balance
Parts:
- Dranzer S Blade: 27.84g
- 3-80 Ratchet: 6.94g
- Taper Bit: 2.24g

Performance & Value
Strengths
- Although inconsistent and arguably risky, the Dranzer Spiral Blade‘s reinforced design–which includes two brand new mini upper attack ramps–can produce enough attack power to knock opponents out if given enough speed with parts like the Flat Bit and Taper Bit.
- A dark blue 3-80 Ratchet is included in this release. Alternate colours can also be found in BX-08 3on3 Deck Set, BX-06 Booster Knight Shield 3-80N, and the BX-04 Starter Knight Shield 3-80N where we’ve described its traits in more detail.
- A dark blue Taper Bit is included in this release. Alternate colours can also be found in BX-08 3on3 Deck Set and the BX-02 Starter Hells Scythe 4-60T where we’ve described Taper’s performance in more detail.
Weaknesses
- While the lightweight of the Dranzer Spiral Blade can be an asset in terms of allowing it to move extremely fast around the stadium, it can also be its biggest liability. To date, no other Blade is lighter than Dranzer S, and it’s not even close. Dranzer S is around 27.8g, while its contemporaries are generally 4-5g heavier than it. This is massive in Beyblade terms. As a result, it has very poor stamina. And it’s very easy for Dranzer S to be bullied by opposing Blades if it doesn’t get its way in the early seconds of a battle. To the point that more than any other Blade, you might see this one flying outside the top of the plastic cover. This may or may not qualify as a loss depending on the rules you use, but it definitely isn’t a win either. If you use it, you have to be willing to accept these risks.
- For those who care about aesthetics, one other thing to note about the Dranzer S Blade is that it has blue paint around its perimeter and upon moderate use will leave blue residue on opposing Beyblades and even stadiums.
Where to Buy BX-00 Booster Dranzer Spiral 3-80T

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BX-03 Starter Wizard Arrow 4-80B Review
Summary
BX-03 Starter Wizard Arrow 4-80B is meant to represent the quintessential Beyblade X Stamina type, and in a few ways it hits that mark. Wizard Arrow is a lightweight, relatively smooth and low recoil Blade. 4-80 is a tall, tight-locked Ratchet that can precess for longer than shorter Ratchet options. The Ball Bit is a fairly docile, high stamina, high precession Bit that provides you with noticeably more control and raw endurance than either the Flat or Taper Bit.
The out-of-box combo leaves us wanting a little bit more, but it gets the “Stamina type” job done well and features at least one if not two incredible parts.
Rating:
7.5/10Product Details
- Price (Japan): 1980円
- Release Date: July 15, 2023
- Type: Stamina
Parts:
- Wizard Arrow Blade
- 4-80 Ratchet
- Ball Bit
Performance & Value
Strengths
- From the perspective of a single Starter, as alluded to earlier, the Wizard Arrow 4-80B stock combo leaves us wanting a bit more. Wizard Arrow’s penchant for wobbling sooner than something like Hells Scythe, along with its vulnerable 80mm height, make it a bit risky in a pure Endurance matchup. Against Attack types the taller height and lighter weight can also be a sore point, but Wizard Arrow’s shape does make up for it to some degree. Against pure Defense types or suboptimal Attack types Wizard Arrow shines quite well, remaining mostly steady for longer than they could hope to.
- Despite its noticeable discrepancy in weight, clocking in at 31g, the Wizard Arrow Blade is easily the least recoil-laden Blade thus far. It lacks the literal Balance of Hells Scythe, making it a little bit riskier for end-game outspins as Wizard Arrow will tip over sooner, but offers a bit more defense in the face of Dran Sword, where the likes of Hells Scythe can struggle to stay alive.
- The 4-80 Ratchet is the tallest and pointiest Ratchet yet, standing 80mm tall and featuring 4 prominent contact points. This might seem like a recipe for disaster – being easier to hit and having relatively more recoil – but 4-80’s tight lock and recoil can make for an interesting taller-height Attack option. For Stamina oriented combos the added height is a serious risk with little extra reward: 20mm of added precession room to potentially spin for longer at the end of a battle.
- The Ball Bit is, as its name suggests, a smooth circular Bit that is advertised to be a Stamina focussed part. The burst resistance on this bit is quite shallow, meant to offset its innate endurance advantage over more aggressive Bits. The Ball Bit is in practice an excellent semi-mobile Bit that gives you Needle-like endurance without the propensity to tip too far over and die. For this reason it has been commonly paired with Hells Scythe as a good all-arounder.
- As a Starter, it comes with a Winder Launcher. Owning at least one launcher is required to play with Beyblade X tops. The Winder Launcher itself is proving so far to be quite durable and powerful. The alternative–the String Launcher–seems to be more fragile.
Weaknesses
- The Wizard Arrow Blade is prone to wobbling much sooner than is expected of a Stamina type, making it a bit of a toss up against other Stamina types or Balance types using Hells Scythe. Its lightweight also make it marginally easier to knock around, though the smooth shape makes up for it as it will produce less instant-KOs at round start compared to something like Hells Scythe. It certainly isn’t the worst choice, and sometimes it works exactly as intended, but Wizard Arrow’s imbalance is definitely what keeps it from being the definitive Stamina type when Hells Scythe is around.
- The 4-80 Ratchet does have tighter locks but the innate height and recoil disadvantage make it a very risky if not ill-advised choice for anything but Attack type combos that can afford to have some extra recoil and unique contact points.
- The Ball Bit is probably the part of this release that seems to make little to no concessions at all. It has excellent Stamina, easily rivaling Needle and outpacing both Flat and Taper, as well as excellent movement so it can be counted on to ride the Xtreme Line often if launched well. With some of the best Stamina available, docile when needed but with a hint of aggressiveness, it seems like the most versatile Bit yet.
Where to Buy BX-03 Starter Wizard Arrow 4-80B
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BX-04 Starter Knight Shield 3-80N Review
Summary
BX-04 Starter Knight Shield 3-80N is Beyblade X’s introduction to Defense types, and the part composition reflects that. First, it includes a hefty circular Blade that can not only take a beating, but give one back in return to a degree. Next, its tall tight-locked Ratchet makes for more metal-on-plastic contact, and a fairly calm and stationary Bit that can keep the combo afloat after an onslaught of attacks.
Viewed as one single unit these parts work very well with one another, achieving design goals together in unison.
Rating:
7/10Product Details
- Price (Japan): 1980円
- Release Date: July 15, 2023
- Type: Defense
Parts:
- Knight Shield Blade
- 3-80 Ratchet
- Needle Bit
Performance & Value
Strengths
- All together the Knight Shield 3-80N stock combo is actually quite effective. It is docile enough to hopefully evade or outlast a battle’s-worth of attacks and at the same time, because Needle Bit moves so little when new, you can launch noticeably harder than Ball-based combos to try and brute force an outspin or knock-out. Knight Shield is not perfectly balanced, but balanced enough to make it work, along with the 80mm Ratchet exposing its potentially dangerous underside further.
- Coming in at a decent 32g, the Knight Shield Blade is a surprisingly resilient tri-winged Blade that lacks incredible Stamina but more than makes up for it with incredible defensive prowess. With how dangerous Attack and Dran Sword in particular can be, there is no better answer than a Knight Shield based combo. If you expect to run into a lot of Attack, look no further than this Blade. Due to its curved underside and bumpy perimeter, this Blade also does carry the potential to KO opponents, which can make it a nice choice for a Balance type combo like Knight Shield 3-80 Taper that can win against some stamina types as well as attack types.
- The 3-80 Ratchet is, expectedly, a three-sided 80mm piece that is supposed to provide a bit of distance between the opponent’s Blade and your own. With a tight lock and just three protrusions, it is technically safer than any other 80mm Ratchets like 4-80.
- The Needle Bit is a conical tip that predictably comes to a sharp point, with little in the way of Burst resistance, like Ball. This is considered a Defense-type Bit as it is the most docile Bit available and has enough Stamina to outlast Attack Bits, but under the right circumstances it is also comparable if not superior to Ball. If kept upright the sharp Bit is actually very long-lasting, though that does tend to be a tall order. Due to its docile nature it sometimes exhibits the ability to remain mostly stationary in the centre of the stadium, but also for brief (or sometimes even longer) periods on other areas around the curved dish of the stadium. This can be a strength if it allows you to avoid your opponent, or it could be a weakness if you’re hanging out near the Xtreme Line of the stadium and an opposing Beyblade has sped up and is coming into that area to hit you. Also, the docile nature does not necessarily limit the Needle Bit to defense or stamina: it can also be used on Blades such as Dran Sword to inflict knockouts if spinning at a high speed and worn down a little bit to invoke slightly more movement.
Weaknesses
- The Knight Shield Blade tends to lack the required Smash Attack to produce KOs as a pure Attack type and the required balance and innate endurance to be a pure Stamina type. But it is reliable enough to meet in the middle as a Balance type. It’s a jack-of-all-trades, master of none when it comes to attack, defense, and stamina. But being a “master” with a hyper-specific focus on one typing isn’t always what you need, which is what makes Balance types useful.
- The 3-80 Ratchet is a bit riskier than a shorter Ratchet in terms of survivability, both in knock-outs and out-spins. Comparatively speaking, it is the best all-around 80mm Ratchet, and it certainly can outlast shorter Ratchets provided it isn’t heavily destabilized beforehand. It doesn’t feel quite as easy and safe as a 60mm Ratchet, but it’s worth experimenting with on aggressive parts like the Dran Sword Blade. The three notches on its perimeter line up differently depending on how you position it. Lining it up with Dran Sword’s primary attack wings might enhance its attack power.
- The Needle Bit is also a riskier Bit than the likes of Ball, its direct competition. The Needle Bit has comparable endurance, definitely, and its mostly docile nature can be a very good thing in certain situations, but it is just a bit more prone to variability. Both in terms of raw endurance and in terms of KO resistance or KO evasion. You can still be knocked-out or out-spun by an Attack type if hit in the right way on Needle. Alternatively you can also evade attacks by staying mostly still in a safe area in the Stadium, or outlast any other Bit if Needle remains upright or regains balance. Needle has the potential to be both the best and the riskiest Bit choice, and a lot comes down to luck.
Where to Buy BX-04 Starter Knight Shield 3-80N
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BX-06 Booster Knight Shield 3-80N Review

Summary
BX-06 Booster Knight Shield 3-80N is a near identical release to the Starter version, the only difference being that it comes in a bright blue colouring and does not include a X Winder Launcher. Review the Starter section for a detailed breakdown of Knight Shield 3-80N itself.
We rate this particular release slightly higher than the Starter due to BX-01 Starter Dran Sword 3-60F and BX-02 Starter Hells Scythe 4-60T being a better overall value, meaning you can purchase those to get launchers and then buy the Booster version of Wizard Arrow and Knight Shield to save some money.
Rating:
7.5/10Product Details
- Price (Japan): 1400円
- Release Date: July 15, 2023
- Type: Defense
Parts:
- Knight Shield Blade: 32.50g
- 3-80 Ratchet: 6.93g
- Needle Bit: 2.03g

Performance & Value
Strengths
- For those with an abundance of Winder Launchers or preference for String Launchers, this Booster is an excellent pickup as you save money and space housing unnecessary additional launchers.
Weaknesses
- For those that do not own any Beyblade X products at all, starting with a Booster means that you’ll lack any way to launch the Beyblade and need to make a supplementary purchase that you may not have had to make otherwise.
Where to Buy BX-06 Booster Knight Shield 3-80N

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BX-09 Beybattle Pass Review

Summary
The BX-09 Beybattle Pass is a Bluetooth-enabled accessory similar to Beyblade Burst’s BeyLogger. allows you to record your shooting statistics (number of shots and shot power) and then sync them with your profile in the Beyblade X app.
Additionally, registering your Beybattle Pass with the app will unlock the Beybattle Pass X Bonus, which will award you an extra 100 points for every product you scan, as well as smaller bonuses for a few other activities. This is valuable as it will help you to accumulate points for the Rare Bey Get Battle for a chance to win Cobalt Drake 4-60F or the right to purchase the golden Hells Scythe 4-60T.
However, the app and the Rare Bey Get Battle are limited to residents in Japan (as of July 2023), making the value of the Beybattle Pass close to nil unless you want to jump through some hoops to install the app on your phone outside of Japan.
For this reason, we would recommend that most players outside Japan or with no intention to visit Japan avoid purchasing this product.
Rating:
5/10Product Details
- Price (Japan): 3300円
- Release Date: July 15, 2023
Performance & Value
Strengths
- The BeyBattle Pass can act as a pseudo-Launcher Grip by attaching to your Winder Launcher or String Launcher. Some players may actually prefer this as it is smaller and takes up less space than the Launcher Grip. Given that the Xtreme Stadium makes use of a plastic cover, the shooting area is somewhat limited, so there is an argument to be made for reducing the size of your launcher setup where possible. But this depends entirely on player preference.
- If you’re able to download the Beyblade X app, play Rare Bey Get Battle, and have a way to get the Beyblade you win/buy from the app to you, it is valuable to have the Beybattle Pass X Bonus to accumulate points faster.
Weaknesses
- The functionality of the Beybattle Pass itself could potentially be expanded in the future, but as it stands now it and the app do lack some of the functionality that even the BeyLogger had, such as the ability to register friends.
- It doesn’t offer much value at all for people residing outside of countries where it is supported (Japan only as of July 2023).
Where to Buy BX-09 Beybattle Pass

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BX-10 Xtreme Stadium Review

Summary
BX-10 Xtreme Stadium is a standalone stadium. Unlike the Start Dash Set, which costs noticeably more and includes all that you’d need to test out Beyblade X, BX-10’s Xtreme Stadium is the cost effective stadium-only purchase intended for people who may already have their own starters and not need a full set.
To differentiate itself from both the BX-07 Stadium (clear, black Xtreme Line) and the BX-00 pre-release Stadium (white, red Xtreme Line) the BX-10 is white and features a neon green Xtreme Line.
Rating:
9.5/10Product Details
- Price (Japan): 2750円
- Release Date: July 15, 2023
Performance & Value
Strengths
- For those with access to Starters and Boosters that don’t want to shell out for an expensive set, potentially duplicate parts, or rare limited release, the BX-10 Xtreme Stadium is a simple pickup. Regardless of how you get it, the Xtreme Stadium is absolutely necessary for play in Beyblade X. There is no analogous predecessor or alternative. It is also the most cost effective choice if you intend to run events locally – it is barebones and its price reflects that, making buying multiples of this a cheaper investment than any other Xtreme Stadium release.
- Exciting gameplay is at the forefront of this Stadium’s checklist, design-wise. The Xtreme Line is a completely new gimmick that, judging by the mirrored design, supports gameplay with both left- and right-spinning Beyblades and focuses on encouraging contact between two Blades. This is less of a nudge than it is a shove, with the Xtreme Line’s guidance making early collision a near certainty in a majority of Beyblade battles. In this way, it makes the game more interesting to watch and play for both newcomers and veterans alike.
Weaknesses
- If you’ve already picked up an Xtreme Stadium by any other means and do not intend to host events that require more than one stadium at a time, this purchase is unnecessary.
- Its gimmick does away with all previous standard Beyblade conventions. With the focus being on generating contact and streamlining attacks, the launching nuance found in previous generations traditionally designed stadiums is clearly challenged. Due to the Xtreme Line and relative shallowness of the bowl, this may be especially true for the famous “flower pattern” produced by attack types launched on an angle in previous generations’ stadiums. Instead, gameplay is about precision in making sure your Beyblade lands in an advantageous spot early, relative to the Xtreme Line, if possible. Veteran competitive players will be challenged to find new ways to separate themselves, their launch techniques, and their combos from others due to the nature of the stadium’s design. Some may like this gameplay shift, some may not.
Where to Buy BX-10 Xtreme Stadium
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BX-11 Launcher Grip Review
Summary
The BX-11 Launcher Grip is a simple standalone release of the standard Launcher Grip in a black colour for the Beyblade X series.
It’s an item which for some players is absolutely necessary. Conversely, for others it might feel like it impedes with the space they need to launch in the Xtreme Stadium, which constricts players movement ability due to the required stadium cover.
For those that do need it, they will find a well-designed, decently sized for all-ages grip which allows their launchers to be oriented to be both forward-facing or sideways.
Rating:
9/10Product Details
- Price (Japan): 700円
- Release Date: July 15, 2023
Performance & Value
Strengths
- In comparison to the notoriously tight locking mechanism on some Launcher Grips from Beyblade Burst, the locking mechanism on the Beyblade X Launcher Grip is much more intuitive and easier to remove or attach launchers to.
- The size of the Launcher Grip is big enough to accommodate players of all ages.
Weaknesses
- Some players may find the size too big and prefer using either no Launcher Grip or even the smaller BeyBattle Pass as a pseudo-Launcher Grip alternative.
Where to Buy BX-11 Launcher Grip
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BX-12 3on3 Deck Case Review
Summary
The BX-12 3on3 Deck Case is a good, but skippable release. It serves its purpose as a method of ordering and concealment for the three Beyblades required to be used in the 3on3 match type, but is easy to pass on due to the limited playing opportunities for this match type in most Beyblade X tournaments. If you plan to play competitively, it’s a useful, albeit not totally necessary purchase.
Rating:
7/10Product Details
- Price (Japan): 990円
- Release Date: July 15, 2023
Performance & Value
Strengths
- Designed for use with the currently standard 3on3 match type used in Beyblade X tournaments. It’s the most convenient–and only–official method to store your Beyblades during this match type.
Weaknesses
- 3on3 is a match type that unfortunately isn’t something every player will have the opportunity to play due to it either being locked behind the final stage wall, not being played more widely due to time-related concerns by tournament organizers, or being a bit complex for new players to understand. Also, there are plenty of other objects that you probably already have that could be used to produce the same effect as this official 3on3 Deck Case … you really only need something that will allow you to both order and conceal your Beyblades. As such, unless you’re serious about playing competitively, it’s easy to see this as a skippable release.
- There’s a high chance that Takara Tomy will eventually introduce the 5G match type into Beyblade X eventually. It requires five Beyblades, which means you would need two of these or perhaps they will eventually release an official 5G Deck Case, which would make the 3on3 Deck Case technically obsolete. This is just speculation, however.
Where to Buy BX-12 3on3 Deck Case
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Additional Beyblade X Product Notes
Part Wear
Blades, Ratchets, and Bits may all experience wear over time through extensive usage in battles. Such wear may progress to the point where the performance of the part is affected.
For example, the notches on any Ratchet can be worn down over time in this way (example). If you’re looking to improve stamina, this may be a benefit. It may be a disadvantage if you are looking to maintain potential attack power. However, precise testing to confirm this is still required.
The precise tolerance for part wear in whichever tournament you play in could potentially affect what types of Beyblades will be competitive. It is advised that you confirm the part wear policy with your event organizer to confirm.

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Best Beyblade X Combos
Below are five of the best Beyblade X combos that can be made across each possible type: attack, stamina, defense, and balance. We’ve included a list of what products you need to buy in order to build each of them, too.
This list was devised with consideration not only for performance, but also ease of construction, and in some cases varying player preferences. Due to the variance of player skill, local preferences, rules, tournament context, and part manufacturing variances, it is important to conduct your own testing and to observe the global and local metagame as it develops. But these combos offer a solid starting point for any players planning to play competitively in Beyblade X.
Attack: Dran Sword 3-60 Flat

Performance
Strengths
- Knockout & Bursting Power: Dran Sword 3-60 Flat is a pure, unbridled attack type. The Dran Sword Blade’s incredibly aggressive design and significant weight enables it to potentially knockout or burst anything in its path.
- Low Height: The 3-60 Ratchet is a relatively low height, which enables the combo to strike opposing Beyblades more often with the upper, metal portion of the Dran Sword Blade.
- Extreme Speed: The Flat Bit produces an extremely fast movement pattern, enabling it to easily take advantage of the Xtreme Stadium’s Xtreme Line gimmick. Doing so increases the chances of scoring the coveted 3 point Xtreme Finish.
- Easy to Build: Usually, making top tier Beyblade combos requires the purchase of many different products. But this combo couldn’t be easier to build: it’s the stock combo from BX-01 Starter Dran Sword 3-60F.
Weaknesses
- Controllability: Being an attack type, Dran Sword 3-60 Flat naturally is more challenging to control effectively. Flat plastic tips have never been easy to control, and this trend continues into Beyblade X. That being said, if there is one argument against this it’s that due to the nature of the Xtreme Line gimmick, attack types of this nature might be more accessible to new players than ever. The reason is because even with a basic launch perpendicular to the stadium floor, it is still possible to ride the Xtreme Line and then be flung into the centre of the stadium to initiate contact. In previous generations, launching in this way may have ended with you stalling around the perimeter of the stadium until you depleted most of your stamina and attack potential. However, if you’d like more control a valid alternative for this combo is to use the Taper Bit.
- Sometimes Too Powerful: This combo’s attack power is sometimes so strong that it will inflict hits powerful enough to cause opponents to bounce back into the stadium after entering the Over Zone or Xtreme Zone.
- Poor Stamina: The Dran Sword Blade and Flat Bit have basically no redeeming qualities as far as stamina are concerned. Unless you can inflict a critical hit on your opponent that depletes them of their stamina, you’ll probably lose by Spin Finish in all scenarios.
How to Build Dran Sword 3-60 Flat

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Dran Sword Blade, 3-60 Ratchet, Flat Bit:
Attack: Dran Sword 3-60 Needle

Performance
Strengths
- Ease of Use: Unlike the variant using the Flat Bit, Dran Sword 3-60 Needle is much easier to control given the docile nature of the sharp tip on the Needle Bit.
- Knockout & Bursting Power: Despite the lack of movement and speed produced by the Needle Bit, the Dran Sword Blade alone is strong enough to make up for it. Especially at high spin speeds against opponents using parts like the Hells Scythe Blade which have high recoil.
- Low Height: The 3-60 Ratchet is a relatively low height, which enables the combo to strike opposing Beyblades more often with the upper, metal portion of the Dran Sword Blade.
- Low Self-KO Percentage: When using Bits with aggressive movement patterns like Taper and Flat, there is a chance for your Beyblade to miss its target and self-KO. This is particularly crushing given that typically Over Finishes are worth two points and Xtreme Finishes three points. By using Needle, you avoid almost all possibility of this outcome because it doesn’t move nearly as much. Yet, you maintain the positive upside of using an attack type with the ability to knockout or burst opponents. High-speed attack types may also knock things out too strongly, generating a “reversal” chance for the opponent where they bound off the back wall of the stadium cover and re-enter the Battle Zone. With Needle, you can benefit from hits that are just strong enough to successfully Over or Xtreme Finish your opponent because you don’t hit them quite as violently.
Weaknesses
- Consistency: Although this combo can produce spectacular hits seemingly out of nowhere, it can at times be inconsistent. It requires contact with the opponent to win, but if your opponent is able to effectively avoid it for an extended period, its chances of winning decrease. That said, it is conceivable that the increased movement of a worn down Needle Bit may improve its ability to make the required contact while also slightly improving the below mentioned poor balance.
- Poor Balance: The Needle Bit inherently carries with it poor balance which will cause it to begin tipping over sooner than other Bits. While this combo can still win when in this state, it becomes much less likely. The aim for this combo should be to win near the start of a battle when fully upright.
- Poor Stamina: As an attack type, the Dran Sword Blade inherently possesses poor stamina. You are unlikely to win any matches by Spin Finish, except in cases where you might inflict a critical hit on your opponent that drains their stamina. That being said, because Needle is used here over Flat or even Taper, the chances of winning by outspin are slightly higher. It also means that your opponent has to think very carefully about if they want to take the risk of launching more lightly.
How to Build Dran Sword 3-60 Needle

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Dran Sword Blade & 3-60 Ratchet:
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Needle Bit (1 of the following):
Stamina: Hells Scythe 4-80 Ball

Performance
Strengths
- High Stamina: Hells Scythe 4-80 Ball combines the Hells Scythe Blade and Ball Bit, both of which have high stamina. Hells Scythe’s weight along with the Ball Bit’s ability to stay spin and upright for longer than other Bits have contributed to making this a mainstay in tournaments in Japan at the launch of Beyblade X. The Ball Bit also resists destabilization better than Bits like Needle, allowing it to best it in most circumstsances. The 4-80 Ratchet may offer a minute improvement in precession at the end of each battle, but there is also an argument to be made for using a 60 height Ratchet to reduce any potential chance for destabilization.
- Ease of Use: As a stamina combo, it doesn’t get much easier to use than this. Although experienced players may vary their launch technique in certain scenarios even with this type of combo, even inexperienced players could be successful with this combination if they have decent enough launch power.
Weaknesses
- Poor Defense: The Hells Scythe Blade’s design is not particularly smooth. It has a few specific contact points around its perimeter which contribute to generating massive recoil against aggressive opponents like Dran Sword or even Knight Shield in some cases. Although at times Hells Scythe can take advantage of this and “counter” the hits of opposing attack types, it typically will require it to have the safety of a wall behind it. Recoil is the one potential liability Hells Scythe suffers from. In this way, it is quite well designed because it is easy to use, but carries this type of potentially fatal flaw. That said, it is possible that its recoil may be reduced through extensive usage. Over time, the aforementioned contact points become slightly more dull and the Blade becomes slightly rounder.
How to Build Hells Scythe 4-80 Ball

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Hells Scythe Blade (1 of the following):
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4-80 Ratchet & Ball Bit (1 of the following):
Defense: Wizard Arrow 4-60 Needle

Performance
Strengths
- Low Recoil: The Wizard Arrow Blade has low recoil relative to other available options, enabling it to absorb hits from incoming Beyblades well.
- Low Height: With the 4-60 Ratchet, this combo is able to protect itself from being bursted slightly better than 80 height Ratchets, provided your opponent doesn’t get underneath you. 80 height Ratchets have a tighter lock, but are easier to strike. It’s worth experimenting with both to see what works for you.
- Minimal Movement: The Needle Bit doesn’t move much. This means it will typically remain docile in the middle of the stadium and is unlikely to catch the Xtreme Line and expose itself to more danger near the edge of the Over Zone or Xtreme Zone. The Needle Bit also has the ability to remain stationary in some cases even on the inclined areas of the Battle Zone, which has the potential to aid it if it happens in a ‘safe’ area far away from its opponent.
Weaknesses
- Light Weight: The Wizard Arrow Blade is relatively light. Despite its low recoil, extremely strong incoming hits can and will penetrate its defenses. In those cases, the only chance of survival is to hit a wall or bounce back into the stadium.
- Low Stamina: The Needle Bit does not have the best stamina and the same can be said for Wizard Arrow. The Needle Bit does wobble earlier than other Bits, which can be beneficial to protecting it from incoming attacks … but it also means it will stop spinning soon. Any sort of weak launching technique is risky with this combo.
How to Build Wizard Arrow 4-60 Needle

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Wizard Arrow Blade (1 of the following):
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4-60 Ratchet (1 of the following):
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Needle Bit (1 of the following):
Balance: Knight Shield 3-80 Taper

Performance
Strengths
- Anti-Attack Prowess: Thanks to the less aggressively designed Knight Shield Blade and semi-aggressive Taper Bit, this combo is able to evade or deflect opposing attacks effectively while also possessing enough stamina to outlast opposing pure attack types like Dran Sword.
- Surprising Attack Ability: Although it is advertised as a defense type, the Knight Shield Blade possesses a surprising level of attack power. It doesn’t match the Dran Sword Blade in this area, but it’s more than enough to knock out stamina opponents with a decent level of consistency. Although this combo may work at lower heights, the 3-80 Ratchet when lined up correctly can also assist with inflicting powerful hits on opposing Beyblades.
Weaknesses
- Penetrating Pure Defense Types: against stamina types with high recoil such as those using the Hells Scythe Blade, Knight Shield 3-80T has enough attack power to score a KO or burst finish. But as a balance type combo, it may lack the power required to defeat pure defense types.
- Below Average Stamina: If it doesn’t knockout or burst its opponent, the chances of this combo winning by outspin are slim. None of the included parts have ‘bad’ stamina, but none are ‘great’ either.
How to Build Knight Shield 3-80 Taper

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Knight Shield Blade & 3-80 Ratchet (1 of the following):
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Taper Bit (1 of the following):
Beyblade X Tournaments & Events

Tournament & Event Reports
Learn more about Beyblade X from first-hand experience at events and tournaments reported by us and other players around the world. If you have published any of your own event reports or seen any posted online, comment below to let me know and I may add them to the list.
BeyBase
World Beyblade Organization
Find Beyblade X Tournaments Near You:
- Unofficial Tournaments (Worldwide): https://worldbeyblade.org/
- Official Tournaments (Japan): https://beyblade.takaratomy.co.jp/beyblade-x/event/
Tournament Rulebooks
- World Beyblade Organization Tournaments: X Format Rulebook (English)
- B4 (Beyblade Battle Base) Tournaments: Official Regulations (Japanese)
About the Authors
Blader Kei
Blader Kei is the founder of BeyBase.com, has been playing Beyblade since 2002, has been worldbeyblade.org staff since 2009. Since then, he’s won over 60 tournaments, hosted over 100 as an organizer, and played in many more across Canada, the US, and Japan. He is currently living in Japan and has been actively participating in the local tournament scene.
Dan
Dan, author of Beyblade’s HMS Database (HMS-DB.com), joined worldbeyblade.org in 2010 and developed a passion for Beyblade’s nuanced and competitive nature. Looking to get to the bottom of everything observable and repeatable in the otherwise frenetic game, he built up a long history of experimentation and testing in the community. The opportunity to reach and inform more Bladers on the bleeding edge has drawn him to Beybase as its first non-founding contributor.
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Nice, really explains Beyblade X To pros and beginners, excellent article
Thank you!
Such a comprehensive yet concise write up on the launch products! Really appreciate the work you do for the community and I look forward to reading more of your thoughts on gen X as the new releases come out. Cheers from Canada 🙂
Thanks so much for reading!
Awesome!! Thank you so much for the article! I love to read about the combo from your website and would like to know about the launch technique for the future combo. Still guess we need to shoot banking for stamina to avoid the center.