Wind Blows Dynamite to Smithereens, Soaring to the Top of the Best Stamina BU Blades Tier List (B-202 Wind Knight Beyblade Review)

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The prize Beyblade of B-202’s Random Booster Vol. 30 is another callback: Wind Knight Moon Bounce-6! This time Cho-Z’s B-130 Random Booster Vol. 13 Prize Air Knight 12 Expand Eternal is being revitalized and reimagined in Beyblade Burst BU’s form – including additional gimmicks and tricks while staying true to the first of its line.

The original Air Knight found some usage in Stamina and Defense combos, though it was not quite as popular as other Cho-Z releases. Will Wind Knight change the narrative and be a story of glory and popularity?

Find out below with our part-by-part review of Wind Knight Moon Bounce-6.

wind knight layer and air knight layer
Wind Knight Layer and its predecessor, Air Knight

Product Details

Part Weights

  • Wind BU Blade: 13.28g, 13.22g
  • Knight DB Core: 7.58g
  • Moon Disc (2 Star): 32.06g
  • Bounce Driver: 6.62g, 6.79g
  • 6 Armor: 13.27g

Additional Notes:

  • All Wind BU Blade and Bounce Driver tests in this article were done in the B-09 Burst Standard Stadium using two Bladers. All tests done with Knight DB Core and Moon Disc were done in the B-09 Burst Standard Stadium using one Blader.
  • The results of each match that ended with an outspin were ruled based on the WBO’s June 2022 spinning definition update.
  • Stamina matches saw both combos switch out Discs and Drivers at the half-way point to account for star discrepancy and/or Driver wear.
  • This article was written in collaboration with WBO user Dan. Thank you, Dan.
  • Finally, if you buy something through some of the links on this post, you won’t pay any extra, but I’ll get a small commission. This helps me keep things running. Thanks for your support!

Where to Buy B-202 Random Booster Vol. 30: Wind Knight Moon Bounce-6

b-202 random booster volume 30 beyblade burst bu box


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Wind BU Blade Review

wind bu blade side view

How does the Wind BU Blade stand out from others?

The Wind BU Blade features an upper force air gimmick similar to its predecessor, Air Knight Layer, but with an additional downforce mode that it did not have previously. It also has an incredibly large Blade diameter, meaning it is very wide and also noticeably thicker and stands taller than other DB/BU Blades save for Gatling BU Blade.

wind bu blade down force mode

Down Force mode has air move from under the Beyblade upwards, planting it down a bit more and increasing friction with the stadium at the Driver level.

wind bu blade upper force mode

Upper Force mode has air from above moving downwards, lifting it up a bit more and decreasing friction with the stadium at the Driver level.

Whether these two modes impact performance meaningfully, though, is something we aimed to find out. 

Solo-Spin Time Results

The easiest thing to do first is test solo-spin times. If the Upper Force air gimmick has any meaningful impact it should have a longer solo-spin time than the Down Force mode. 

In theory Upper Force Mode will be raising up the Wind combo ever so slightly (tantamount to weight reduction) and reducing friction placed on the Driver so it can continue to spin longer.

Wind (Upper Force) Dragon Illegal Bearing-3

Solo-Spin Time: 1:28.89s


Wind (Down Force) Dragon Illegal Bearing-3

Solo-Spin Time: 1:23.41s

Wind BU Blade’s Upper Force mode spun for 5.48 seconds longer meaning an increase of spin time performance by roughly 6%.

Is the Wind BU Blade Good for Stamina Types? 

Because of its impressive shape and size, it is no doubt that the first thing this BU Blade should be considered for is Stamina combos, as theoretically its raw endurance should be incredibly high.

Same-Spin Stamina Testing

Wind (Upper Force) Ragnaruk Over (2 Stars) Revolve-3 vs. Dynamite Ragnaruk Over (2 Stars) Revolve-3 
  • WRG.Ov.R-3: 15 wins (15 OS)
  • DRG.Ov.R-3: 5 wins (5 OS)
  • Wind BU Blade Win Percentage: 75%
  • Semi-Worn Revolve Drivers

Here we saw Wind BU Blade take a very commanding lead of the matchup consistently. While Dynamite Blade could take some wins off of Wind BU Blade, it did not feel like a very even matchup.

Wind BU Blade had the edge in mirror matches we did informally with other Drivers as well. 

While we did find that on the exact same setups Wind BU Blade has the definitive edge, it was not able to overcome innate Driver weaknesses or disadvantageous matchups:

Wind (Upper Force) Ragnaruk Over (2 Stars) Bearing’-3 vs. Dynamite (F Gear) Ragnaruk Over (2 Stars) High Xtend+’-3
  • WRG.Ov.Br’-3: 0 wins 
  • D(F)RG.Ov.HXt+’-3: 5 wins (5 OS)
  • Wind BU Blade Win Percentage: 0%
  • Semi-Worn Drivers

Opposite-Spin Stamina Testing

Wind (Upper Force) Dragon Over (2 Stars) Bearing-3 vs. Vanish (A4 Mold, Red) Achilles Over (2 Stars) Bearing-3
  • WDR.Ov.Br-3: 6 wins (6 OS)
  • VAC.Ov.Br-3: 3 wins (3 OS)
  • 1 Draw
  • Wind BU Blade Win Percentage: 67%
  • Semi-Worn Bearing Drivers

This matchup was also very decisive despite Vanish Blade being capable of winning a few times. In general Wind BU Blade has the advantage in this mirror, sometimes edging out Vanish Blade significantly. 

With that said, there is a unique interaction that leads us to believe that perhaps not all hope is lost for Vanish Blade in the face of Wind BU Blade:

Wind (Upper Force) Dragon Over (2 Stars) Bearing’-3 vs. Vanish (A4 Mold, Red) Achilles Over (2 Stars) High Xtend+’-0
  • WDR.Ov.Br’-3: 2 wins (2 OS)
  • VAC.Ov.HXt+’-0: 8 wins (8 OS)
  • Wind BU Blade Win Percentage: 20%

The usual understanding of this matchup, at least with previous Devil/Dynamite Blade versions, is that it can go either way – and a big part of that comes down to Driver condition. With Wind BU Blade, though, this isn’t the case at all, as it is more reliably outspun by the Vanish combo on High Xtend Plus Dash Driver.

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Is the Wind BU Blade Good for Defense Types? 

Because of its generally smooth shape and large size it is natural to see how it does against Attack types of both spin directions. On one hand its large size can be seen as a hindrance: it is easier to hit! But this also means it is more likely to abuse the smaller pocket size of the Burst Standard Stadium and deflect off a side corner rather than hit the back wall or stay in the pocket.

Technically the upside to using Down Force mode would be extra friction on the stadium, resulting in better stability and ability to be knocked around less in battle.

Unfortunately in our informal testing beforehand we came to realize there was no difference in Wind BU Blade’s defensive ability in Down Force mode over Upper Force mode, if anything we were simply hamstringing its outspin potential in a competitive setting by sticking to this mode.

For these tests, and in general, the upside to using Upper Force mode far outweighs trying to take advantage of Down Force mode against Attack types – Wind BU Blade is just as vulnerable in either mode.

Same-Spin Defense Testing

Wind (Down Force) Dragon Over (2 Stars) Bearing’-3 vs. Xiphoid Xcalibur Giga Xtreme’-1
  • WDR.Ov.Br’-3 wins: 4 wins (4 OS)
  • XpXC.Gg.X’-1 wins: 6 wins (5 KO, 1 BF)
  • Wind BU Blade Win Percentage: 40%

This was not really close, unfortunately. Xiphoid BU Blade could make quick work of Wind BU Blade, with these results being on the more tame/favourable side for Wind, as there were many wall saves.

Wind (Down Force) Dragon Over (2 Stars) Bearing’-3 vs. Savior Perseus Illegal Xtreme’-9
  • WDR.Ov.Br’-3 wins: 4 wins (4 OS)
  • SπR.Il.X’-9 wins: 6 wins (6 KO)
  • Wind BU Blade Win Percentage: 40%

Wind BU Blade also struggled against Savior Blade, with later-game knockouts being a legitimate worry. While it may not be as consistent as Xiphoid BU Blade overall, the Savior Blade is also capable of knocking around Wind BU Blade easily.

Opposite-Spin Defense Testing

Wind (Upper Force) Dragon Over (2 Stars) Bearing’-3 vs. Guilty Longinus Over Xtreme’-2
  • WDR.Ov.Br’-3 wins: 3 wins (1 KO, 2 OS)
  • GLN.Ov.X’-2 wins: 7 wins (7 KO)
  • Wind BU Blade Win Percentage: 30%

While this may not really come as a huge surprise, the Guilty Blade too was able to reliably knock-out Wind BU Blade. Unlike Dynamite/Devil Blade, though, later-game knockouts were much less frequently observed, so there may be a small edge there relative to other right-spin options. But it is far from safe.

Is the Wind BU Blade good on aggressive rubber Drivers? 

While this thought may seem like a more outlandish idea, given the fact that the Wind BU Blade does not have incredibly refined or prominent contact points, this would not be the first time very circular parts could be useful on rubber-based combos.

One such combo, classically, was MF Libra CH120RF from the Metal Fight Beyblade era. 

These kinds of combos, when realized, are capable of doing a couple of things: having great momentum and grip to repel legitimate attack threats and stay in the stadium and/or the ability to nudge or push out opposing docile combos with sheer weight and size.

We decided to see if Wind BU Blade can, outside of its great Stamina usage, fulfill this niche as well.

Wind with Xtreme’ Driver Testing

blue and red xtreme dash driver beyblade burst part
Wind (Down Force) Dragon Illegal Xtreme’-3 vs. Vanish Achilles Over High Xtend+’-0
  • WDR.Il.X’-3 wins: 1 win (1 KO)
  • VAC.Ov.HXt+’ wins: 9 wins (9 OS)
  • Wind BU Blade Win Percentage: 10%

Wind (Down Force) Dragon Illegal Xtreme’-3 vs. Vanish Achilles Over Bearing’-0
  • WDR.Il.X’-3 wins: 0 wins
  • VAC.Ov.Br’ wins: 5 wins (5 OS)
  • Wind BU Blade Win Percentage: 0%

While in the first matchup Wind BU Blade could score a knockout and sometimes even pulled off larger hits that may have resulted in a knockout if it wasn’t directed at a wall, it was very far from being consistent. 

In the second we found that it could bully the Bearing Dash Driver based Vanish combo around, but Bearing Dash Driver’s ability to precess to such an extreme extent meant that it would sooner tip over and graze the stadium, making it very difficult to propel out, than stay in place and allow itself to be further “guided” into pockets.

Wind (Down Force) Dragon Illegal Xtreme’-3 vs. Devil (F Gear) Belial 2 Over Bearing’-3
  • WDR.Il.X’-3 wins: 0 wins 
  • DvBL2.Ov.Br’-3 wins: 5 wins (5 OS)
  • Wind BU Blade Win Percentage: 0%

Wind (Down Force) Dragon Illegal Xtreme’-3 vs. Guilty Bahamut Fortress Xtreme’-2
  • WDR.Il.X’-3 wins: 0 wins
  • GBH.Fr.X’-2 wins: 5 wins (5 KO)
  • Wind BU Blade Win Percentage: 0%

In the case of the attack matchup we did do numerous tests to see if the Wind BU Blade could at least out-spin something like Guilty Blade if there were no knock-outs, and it did seem to be able to. Unfortunately in practice it seemed much more likely to be pocketed.

Much the same as earlier, Wind BU Blade lacked the consistency to land decisive blows into pockets, and because it didn’t severely outweigh the opposing combo, it could not easily guide and push it out. 

This seems to be the theme of Wind BU Blade for this style of combo – even on things like the Rise Driver – it lacks the weight or the contact points. 

While this is a little bit disappointing, it is likely the healthiest outcome for the meta as being excellent at Stamina matchups but also having necessary weight or contact points to bully things out too would be a bit excessive.

The Verdict

The Wind BU Blade is an exceptional Stamina Blade for both same-spin and opposite spin scenarios, capable of going toe-to-toe or surpassing current top-tier Stamina options.

Best Wind BU Blade Combo: Wind (Upper Force) Dragon Illegal Bearing’-3


How to build WDR.Il.Br’-3

wind dragon illegal bearing'-3 beyblade burst stamina combo parts


Knight DB Core Review

The Knight DB Core features a symmetrical design with three sharp teeth and requires four clicks to burst.

How Is B-202’s Knight DB Core Different From Others?

Beyond these basic attributes, it has two additional gimmicks: 4 BU Locks and vertically spring-loaded teeth.

BU Lock

knight and xcalibur db core bu lock nubs
Knight DB Core with 4 BU Locks (Left) and Xcalibur with 1 BU Lock (Right)

The Knight DB Core has not just one–like the Xcalibur DB Core and revised Belial 2 DB Core–but four BU Lock burst stopper nubs on the underside of the inner circular part. These rub against the Disc being used, increasing burst resistance.

The BU Lock nubs are designed to work in tandem with select BU Discs (Xanthus Disc and Moon Disc) which feature their own burst stoppers on the tabs that are inserted into a Layer.

Vertically Spring-Loaded Teeth

The Knight DB Core’s features don’t stop with the BU Lock: it also features the series first-ever vertically spring-loaded teeth. The Knight DB Core features two springs on each side of its teeth that are fixed to the underside of the top of the DB Core.

diagram showing knight db core gimmick

This gives any combination using it some literal wiggle room, which can be observed when you push and pull on the bottom of a Beyblade using it. The idea is that this can help to cushion the impact of incoming hits, increasing defensive power.

This is slightly different than the previously released Valkyrie DB Core and Dragon DB Core, which were horizontally spring-loaded in an attempt to produce a “bound attack” effect when used with Attack type Layers or absorb the impact of weaker hits and avoid losing ‘clicks’, reducing the chances of bursting.

How Burst Resistant Is the Knight DB Core?

bottom view of knight db core showing teeth

With four BU Lock burst stopper nubs on the Knight DB Core, our hopes were high when it came to what the burst resistance of it would be.

However, first we decided to test it using a standard burst resistance testing matchup that we have been using across many of our recent reviews in order to ensure a level playing field before we tried it with a BU Lock-enabled Disc.

A worn Bearing Driver and unawoken Savior Blade were used for these tests.

Astral Knight Over Bearing-10 vs. Savior Ragnaruk Giga Quick’-2

  • SRG.Gg.Qc’-2: 3 wins (3 KO)
  • AKN.Ov.Br-10: 4 wins (2 OS, 2 BF)
  • 3 Draws (3 Double Burst Finishes)
  • Knight Win Percentage: 57%
  • Knight DB Core Clicks To Burst: 4
  • Knight Total Clicks To Be Lost: 40
  • Knight Total Clicks Lost: 24
  • Knight Clicks Lost Percentage: 60%

This was not an impressive showing for the Knight DB Core.

For some context, see the extensive DB Core burst resistance testing we did for our Prominence Phoenix review, our Ultimate Valkyrie review, and Chain Kerbeus review.

The 60% clicks lost percentage Knight demonstrated here places it among the bottom tier of right-spin DB Cores in this category, performing better than only the notoriously burst prone Spriggan and Ragnaruk DB Cores.

In comparison, the most burst resistant right-spin DB Core Kerbeus demonstrated a 35% “clicks lost percentage” (normalized for comparison with other teeth-based DB Cores based on slide percentage lost). In terms of teeth-based right-spin DB Cores, the top DB Cores (Perseus, Belial 2, Phoenix) demonstrated 43-46% clicks lost percentage.

However, the Knight DB Core has something no other DB Core has: four BU Lock nubs. Next, we endeavoured to find out whether those had a demonstrable effect that could help compensate for its poor natural burst resistance.

So, we switched over to the Xanthus and Moon Disc for the next few sets:

Moon Disc & Xanthus Disc

Astral Knight Xanthus Bearing-10 vs. Savior Ragnaruk Giga Quick’-2

  • SRG.Gg.Qc’-2: 2 wins (1 OS, 1 KO)
  • AKN.Xn.Br-10: 1 wins (1 OS)
  • Knight Win Percentage: 33.3%
  • Knight DB Core Clicks To Burst: 4
  • Knight Total Clicks To Be Lost: 12
  • Knight Total Clicks Lost: 7
  • Knight Clicks Lost Percentage: 58%

We cut this test short since Xanthus was scraping too much, but in these few short rounds we can see it again put on a poor showing.

To help compensate for the width and low-hanging nature of the Xanthus Disc and Moon Disc, we switched to the relatively tall Wave Driver:

Astral Knight Xanthus Wave-10 vs. Savior Ragnaruk Giga Quick’-2

  • SRG.Gg.Qc’-2: 3 wins (3 KO)
  • AKN.Xn.Wv-10: 4 wins (3 OS, 1 BF)
  • Knight Win Percentage: 57%
  • Knight DB Core Clicks To Burst: 4
  • Knight Total Clicks To Be Lost: 28
  • Knight Total Clicks Lost: 2
  • Knight Clicks Lost Percentage: 7%

The difference here compared to the tests with Bearing and a non-BU Lock-enabled Disc was immense. However, before we drew any conclusions we had to continue with some alternate combinations. Next up was the Moon Disc:

Astral Knight Moon Wave-10 vs. Savior Ragnaruk Giga Quick’-2

  • SRG.Gg.Qc’-2: 1 wins (1 KO)
  • AKN.Mn.Wv-10: 6 wins (5 OS, 1 KO)
  • 1 Draw
  • Knight Win Percentage: 75%
  • Knight DB Core Clicks To Burst: 4
  • Knight Total Clicks To Be Lost: 32
  • Knight Total Clicks Lost: 13
  • Knight Clicks Lost Percentage: 41%

At this point, we were thoroughly confused. Although, upon closer inspection of what we had just witnessed and the data was the fact that the Xanthus Disc was a bit easier to KO than Moon (possible because its wider, more aggressive design).

What this could mean was that because in most cases when Savior scored a KO it happened quickly, the chance to inflict multiple hits to make the Knight DB Core lose more clicks was lowered.

The Moon Disc could also just have poorer burst resistance for some reason, but that seemed unlikely because it uses the same metal core as Xanthus. The difference between their weight distribution didn’t seem large enough to produce such a big change by itself.

To make sure that this wasn’t a fluke, we did these two sets again:

Set 2: Astral Knight Xanthus Wave-10 vs. Savior Ragnaruk Giga Quick’-2

  • SRG.Gg.Qc’-2: 6 wins (4 KO, 2 OS)
  • AKN.Xn.Wv-10: 4 wins (4 OS)
  • Knight Win Percentage: 40%
  • Knight DB Core Clicks To Burst: 4
  • Knight Total Clicks To Be Lost: 40
  • Knight Total Clicks Lost: 4
  • Knight Clicks Lost Percentage: 10%

This was basically the same as the first set.


Set 2: Astral Knight Moon Wave-10 vs. Savior Ragnaruk Giga Quick’-2

  • SRG.Gg.Qc’-2: 6 wins (3 KO, 3 OS)
  • AKN.Mn.Wv-10: 4 wins (4 OS)
  • Knight Win Percentage: 40%
  • Knight DB Core Clicks To Burst: 4
  • Knight Total Clicks To Be Lost: 40
  • Knight Total Clicks Lost: 9
  • Knight Clicks Lost Percentage: 22.5%

And here, Knight with Moon again put forth a worse performance than Xanthus in terms of burst resistance. However, what was also clear again was that Xanthus was slightly easier to KO. Some launching skill and luck come into play here too, clearly.

Overall, there are too many variables at play to completely normalize and compare these results entirely accurately.

However, the ultimate point we are trying to make here is whether the Knight DB Core’s burst resistance benefits from BU Lock-enabled Discs or not.

Because the Wave Driver has better burst resistance itself compared to the Bearing Driver we initially tested with the Over Disc, we had to also test Wave with some Discs like Over and Illegal that are not BU Lock-enabled:

beyblade burst part over disk

Astral Knight Over Wave-10 vs. Savior Ragnaruk Giga Quick’-2

  • SRG.Gg.Qc’-2: 2 wins (2 KO)
  • AKN.Ov.Wv-10: 6 wins (5 OS, 1 BF)
  • Knight Win Percentage: 75%
  • Knight DB Core Clicks To Burst: 4
  • Knight Total Clicks To Be Lost: 32
  • Knight Total Clicks Lost: 4
  • Knight Clicks Lost Percentage: 12%

The Over Disc demonstrated its defensive superiority here, limiting Savior to just two KOs. This meant that it spent more time in the stadium than Moon and Xanthus in the previous sets, yet it still only lost a total of 4 clicks.

Before we declare the combination of the Knight DB Core and BU Lock-enabled Discs as a pure gimmick however, we tested with the Illegal Disc:

illegal disc beyblade burst bu part

Astral Knight Illegal Wave-10 vs. Savior Ragnaruk Giga Quick’-2

  • SRG.Gg.Qc’-2: 5 wins (5 KO)
  • AKN.Il.Wv-10: 3 wins (3 OS)
  • Knight Win Percentage: 37.5%
  • Knight DB Core Clicks To Burst: 4
  • Knight Total Clicks To Be Lost: 32
  • Knight Total Clicks Lost: 12
  • Knight Clicks Lost Percentage: 37.5%

In comparison to Xanthus, Moon, and Over, the Illegal Disc was the easiest to KO of them all. Despite this, it still suffered the loss of 12 clicks, making it arguably the worst performer overall.

As such, while the general power of the Over Disc makes the combination of the Knight DB Core with a BU Lock-enabled Disc less useful, it does technically have a positive effect on the DB Core.

If you’re using the Over Disc on another combination, there could potentially be a niche use for the Knight DB Core in tandem with Moon or Xanthus if you want to boost burst resistance.

Is the Knight DB Core Good for Right-Spin Stamina Types?

Knight DB Core vs. Dragon DB Core

In our stamina testing of the Dragon DB Core we found it to be the clear champion of right-spin stamina, dethroning the likes of Valkyrie and Belial 2. So, the first question on our minds was whether Knight had any chance against it:

Dynamite (F Gear) Knight Giga Revolve-3 vs. Dynamite (F Gear) Dragon Giga Revolve-3
  • D(F)KN.Gg.R-3: 2 wins (2 OS)
  • D(F)DR.Gg.R-3: 6 wins (6 OS)
  • Knight DB Core Win Percentage: 25%

The answer? Not really.

Knight DB Core vs. Achilles DB Core

Our stamina testing of the Achilles DB Core demonstrated that it fits in as a solid second or third place right-spin DB Core for stamina. Let’s see if the Knight DB Core can stand up to it:

Dynamite (F Gear) Knight Giga Revolve-3 vs. Dynamite (F Gear) Achilles Giga Revolve-3
  • D(F)KN.Gg.R-3: 3 wins (3 OS)
  • D(F)AC.Gg.R-3: 5 wins (5 OS)
  • Knight DB Core Win Percentage: 37.5%

This was a bit closer than the Dragon matchup, but still Achilles came out on top overall.

Knight DB Core vs. Belial 2 DB Core

The Belial 2 DB Core can go toe-to-toe with the Achilles DB Core depending on the situation as we demonstrated in our review of the Achilles DB Core, so we expected the result for Knight to be similar to what happened against Achilles before:

Dynamite (F Gear) Knight Giga Revolve-3 vs. Dynamite (F Gear) Belial 2 Giga Revolve-3
  • D(F)KN.Gg.R-3: 6 wins (6 OS)
  • D(F)BL2.Gg.R-3: 2 wins (2 OS)
  • Knight DB Core Win Percentage: 75%

For reasons we cannot explain, the Knight DB Core was dominant in this particular matchup. If anyone else has tested this out, we’d love to hear if you experienced the same thing!

Knight DB Core vs. Valkyrie DB Core

Finally, we put Knight up against the Valkyrie DB Core, which performed similarly to Belial 2 for same-spin stamina when we originally tested it.

Dynamite (F Gear) Knight Giga Revolve-3 vs. Dynamite (F Gear) Valkyrie Giga Revolve-3
  • D(F)KN.Gg.R-3: 3 wins
  • D(F)VL.Gg.R-3: 5 wins (2 OS)
  • Knight DB Core Win Percentage: 37.5%

With this result, the only outlier is the set above against Belial 2.

The Knight DB Core’s stamina potential is in a strange spot. It has the ability to steal some rounds, but overall it seems fair to say that there are better options for right-spin stamina among DB Cores.

Does the Knight DB Core Improve Defense?

Finally, we conducted the following tests to find out whether the unique vertically spring-loaded teeth gimmick of the Knight DB Core would have any ability to improve a Beyblade’s defense. Particularly, it’s KO defense.

We chose to use parts that would produce as much recoil and continued hits as possible in order to create an exaggerated testing environment that would have the best chance of producing an observable effect as possible.

The first set uses the Knight DB Core and for the sake of comparison the second uses a normal DB Core without any special gimmick:

Astral Knight Over Bounce-0 vs. Guilty Longinus Xanthus Revolve’-2

  • AKN.Ov.Bn-0: 4 wins (4 KO)
  • GLN.Xn.R’-2: 5 wins (2 KO, 3 OS)
  • Knight DB Core Remained-In-Stadium Percentage: 77.7%
  • Guilty Blade KO Percentage: 22%
  • 1 Draw

Astral Ragnaruk Over Bounce-0 vs. Guilty Longinus Xanthus Revolve’-2

  • ARG.Ov.Bn-0: 4 wins (1 KO, 3 OS)
  • GLN.Xn.R’-2: 6 wins (6 KO)
  • Knight DB Core Remained-In-Stadium Percentage: 40%
  • Guilty Blade KO Percentage: 60%

To our surprise, there was actually a significant performance difference!

With Knight, Astral was able to take many more huge hits and resist being KOed than it did when using Ragnaruk. It also was able to KO Guilty with more consistency, sort of as a counter attack after being hit.

With Ragnaruk, Astral suffered a significantly higher number of KOs from Guilty.

One other piece to note however was that strangely, Knight had a much more difficult time winning by outspin in this matchup than Ragnaruk did.

So, while we can say with some confidence that the Knight DB Core does indeed improve KO defense, the loss of stamina in combination with Knight’s poor burst resistance makes this intriguing ability difficult to find a practical competitive application for.

If anywhere, we would guess that it could find use in customizations with anti-attack properties. But the effects would likely be quite difficult to measure.

We’d love to hear from you if you’ve found any uses for Knight like this!

The Verdict

Despite its unique gimmicks, the Knight DB Core is a mostly forgettable DB Core featuring poor burst resistance and average stamina.

Its small glimmer of hope comes through its vertically spring-loaded teeth gimmick increasing defensive power, but outside of a theoretical testing environment the effects of this would likely be difficult to observe and not worth the other sacrifices required by choosing to use the Knight DB Core.


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Moon Disc Review

The Moon Disc features an inner metal core surrounded by a fused completely circular plastic frame. The inner metal core is the exact same as the previously released Xanthus Disc; the only difference between the two is the fused plastic frame they use.

This configuration is very reminiscent of early Beyblade Burst Discs like the Polish Disc and Magnum Disc, which also had a metal core and a fused outer plastic frame.

Moon therefore is essentially the Beyblade Burst BU reimagining of the Polish Disc in many ways.

Moon Disc and Polish Disc

Is the Moon Disc Good for Stamina Types?

The short answer is quite simply, no. Both in same- and opposite-spin. However, for the more nuanced answer, find context and our testing below outlining why.

Same-Spin Stamina

The best way for us think about the Moon Disc’s same-stamina capability was to first draw comparisons to the effectiveness of the Polish Disc during its era.

Upon release, the Polish Disc had some niche use in opposite spin stamina combos, eventually settling in most frequently among tournament winners in the combination Drain Fafnir Polish Atomic (Source: WBO Organized Play – Public Tournament Data Archive).

Drain Fafnir Polish Atomic

But same-spin was a total no go. The centralized weight and low-hanging circular plastic frame did it no favours. The same can be said for the Moon Disc in same-spin matchups.

Knowing this and the abysmal same-spin performance of the Xanthus Disc that we discovered in our Xiphoid Xcalibur review, we decided to skip straight to testing Moon’s capabilities in opposite-spin matchups.

Opposite-Spin Stamina Testing

Vanish Longinus Moon Bearing-3 vs. Dynamite (F Gear) Belial 2 Over Bearing-3
  • VLN.Mn.Br-3 wins: 3 wins (3 OS)
  • D(F)BL2.Ov.Br-3 wins: 3 wins (3 OS)
  • Moon Disc Win Percentage: 50%
  • 5 Draws

This is about par for the course when it comes to the Dynamite versus Vanish Bearing matchup. Moon didn’t do any better or worse than other common Discs like Over, so that was a win as far as we were concerned.

What we were most interested in testing however was Moon on the tall Mobius Driver. Because Moon is quite wide, low-hanging, and circular, it seemed like a prime candidate for usage on Mobius.

Moon Disc & Mobius Driver
Roar Bahamut Moon Mobius-3 vs. Dynamite (F Gear) Belial 2 Over Bearing-3
  • RBH.Mn.Mb-3 wins: 4 wins (4 OS)
  • D(F)BL2.Ov.Br-3 wins: 4 wins (4 OS)
  • Moon Disc Win Percentage: 50%
  • 2 Draws

Not a bad result, but not great either given that generally speaking good Mobius combos should have an edge against Bearing in the opposite spin direction.

Roar Bahamut Moon Mobius-3 vs. Dynamite (F Gear) Belial 2 Over High Xtend+’-3
  • RBH.Mn.Mb-3 wins: 3 wins (3 OS)
  • D(F)BL2.Ov.HXt+’-3 wins: 5 wins (5 OS)
  • Moon Disc Win Percentage: 37.5%
  • 2 Draws

Basically the same result as the set against Bearing above, just one win off. Not bad, but it doesn’t inspire confidence.

Roar Bahamut Moon Mobius-3 vs. Dynamite (F Gear) Belial 2 Over Drift-3
  • RBH.Mn.Mb-3 wins: 2 wins (2 OS)
  • D(F)BL2.Ov.Dr-3 wins: 4 wins (4 OS)
  • Moon Disc Win Percentage: 33.3%
  • 4 Draws

The Drift Driver is a tough opponent. Moon put up an effort, but wasn’t able to produce a winning record against it.

Benchmark: Roar Bahamut Nexus (S Gear) Mobius-3 vs. Dynamite (F Gear) Belial 2 Over Drift-3
  • RBH.Nx+S.Mb-3 wins: 1 wins (1 OS)
  • D(F)BL2.Ov.Dr-3 wins: 7 wins (7 OS)
  • Nexus (S Gear) Disc Win Percentage: 12.5%
  • 2 Draws

To be fair, we can see that in this benchmark that Nexus (S Gear) fared even worse.

Greatest Raphael Moon Mobius vs. Vanish Bahamut Over Drift’-0
  • GR.Mn.Mb-3 wins: 0 wins (0 OS)
  • VBH.Ov.Dr-3 wins: 7 wins (7 OS)
  • Moon Disc Win Percentage: 0%
  • 3 Draws

Switching over to right-spin, the Greatest Raphael Layer’s performance against Drift was abysmal. This seemed a bit strange to us given the 100% win rate Greatest Raphael Over Mobius had against Vanish Bahamut Over Bearing’-0 in our review of the Greatest Raphael Layer, so we decided to try Moon up against Vanish Bearing’ too:

Greatest Raphael Moon Mobius vs. Vanish Bahamut Over Bearing’-0
  • GR.Mn.Mb-3 wins: 2 wins (2 OS)
  • VBH.Ov.Br’-0 wins: 6 wins (6 OS)
  • Moon Disc Win Percentage: 37.5%
  • 2 Draws

But again, we can see Moon performed similarly poor to how Roar against Dynamite. To make sure our testing of Greatest Raphael Over Mobius from our review of the Greatest Raphael Layer wasn’t a fluke somehow, we conducted the same set again:

greatest raphael over mobius beyblade combo parts
Greatest Raphael Over Mobius
Benchmark: Greatest Raphael Over Mobius vs. Vanish Bahamut Over Bearing’-0
  • GR.Ov.Mb-3 wins: 9 wins (9 OS)
  • VBH.Ov.Br’-0 wins: 1 wins (1 OS)
  • Over Disc Win Percentage: 90%

A clear and dominant victory for Over, effectively replicating our aforementioned result. Moon could simply not stay upright in the same way that Over could at low RPM.

What all of this tells us is that the Moon Disc ranges from inoffensive for opposite-spin performance when used on Drivers like Bearing to actively harmful to stamina when used on Drivers like Mobius.

Is the Moon Disc Good for Attack Type Combos?

Our Moon Disc weighed in at a respectable 32.06g, outweighing Discs like Illegal. The Illegal Disc has become popular for attack types despite being slightly underweight. And we also remembered that the Xanthus Disc was usable for attack, but suffered a bit from scraping issues on non-mint Xtreme Drivers.

The Moon Disc is very slightly less wide than the Xanthus Disc, due in part to its lack of a large protruding triangular contact point like Xanthus has.

So, we decided to try Moon out on a couple attack combos to see how usable it is:

Savior Kerbeus Moon Metal Xtreme-0 vs. Vanish (A4 Mold) Bahamut Over Bearing’-0

  • SKB.Mn.MX-0: 4 wins (4 KO)
  • VBH.Ov.Br’-0: 6 wins (6 OS)
  • Moon Disc Win Percentage: 40%
  • Metal Xtreme and Bearing’ Drivers Worn

In a similar matchup conducted for our Zest Achilles review, the Illegal Disc scored a 65% win rate, and Giga 50%.

Savior in this matchup almost always required a one-hit KO at the start of the match to win, but certainly this demonstrates Moon is at least usable. And the performance with Moon would probably be improved by a mint Xtreme’ Driver.

Xiphoid Xcalibur Moon Quick’-1 vs. Vanish Longinus Giga High Xtend+’-3

  • XXC.Mn.Qc’-1: 7 wins (7 KO)
  • VLN.Gg.HXt+’-3: 3 wins (3 OS)
  • Moon Disc Win Percentage: 70%

In this set, Xiphoid displayed dominance over Vanish. It actually performed better than benchmark tests found in our Xiphoid Xcalibur review using the Xanthus and Over Disc.

Several of its KOs came seemingly out of nowhere after much of the movement of Quick’ had subsided. The High Xtend Plus Dash Driver is known to have poorer KO defense in comparison to something like the Bearing Dash Driver, but regardless, the improved performance is a positive even when allowing for some result variation among this set and the benchmarks due to luck and shooting technique.

Also, another plus is that in none of these rounds did we run into any scraping issues with Moon.

Does Moon Disc Add Any Burst Resistance to Combos?

Moon Disc BU Lock on Disc tab

Yes, it does. A little bit because of the built in BU Lock nubs on top of each tab. Check the Knight DB Core section of this review to learn more about how the BU Lock affects the burst resistance of Moon.

One thing we didn’t mention there however was that when paired with certain other DB Cores, the Moon Disc (and Xanthus Disc) actually increase their burst resistance too. When we paired Moon with the Perseus DB Core and Phoenix DB Core, a phenomenon occurred where each one felt as if it had gained a few extra ‘clicks’ or teeth due to the BU Lock nub rubbing against its underside despite the lack of any BU Lock nubs on those DB Cores.

We’re not sure how widespread this is, but it may make Moon worth considering in some niche situations when stamina is not a major concern.

The Verdict

The Moon Disc demonstrates that you can’t always judge a book by its cover: Moon is best used–if anywhere–on attack types due to its decent weight and smooth underside that in all but more extreme situations will not prematurely scrape the stadium floor.

However, it suffers from abysmal same-spin stamina as well as opposite-spin performance that is inoffensive at best, and clearly inferior than other options like the Over Disc at worst.


Bounce Driver Review

The Bounce Driver features a spring-loaded sharp tip with a large circular guard around it, a mixture of two unique gimmicks that are meant to cushion blows and amplify defensive prowess and stability.

Is the Bounce Driver Good for Defense Types?

Since it features a spring-loaded tip and guard, in an effort to better adjust to the stadium slope when being knocked around, it makes sense to see if the Bounce Driver can hold its ground against Attack types.

Same-Spin Defense Testing

Wind (Upper Force) Belial 2 Over Bounce-3 vs. Xiphoid Xcalibur Giga Xtreme’-1
  • WBL2.Ov.Bn-3 wins: 0 wins 
  • XpXC.Gg.X’-1 wins: 5 wins (5 KO)
  • Bounce Driver Win Percentage: 0%

Opposite-Spin Defense Testing

Wind (Upper Force) Belial 2 Over Bounce-3 vs. Guilty Bahamut Fortress Xtreme’-2
  • WBL2.Ov.Bn-3 wins: 0 wins
  • GBH.Ov.X’-2 wins: 5 wins (5 KO)
  • Bounce Driver Win Percentage: 0%

Is the Bounce Driver Good for Stamina Types?

Because the Bounce Driver is designed with a guard to prevent toppling over and ideally regaining balance, we decided to test out its Stamina prowess as well.

Same-Spin Stamina Testing

Devil (F Gear) Ragnaruk Giga Bounce-3 vs. Devil (F Gear) Ragnaruk Giga Metal Never-3
  • Dv(F)RG.Gg.Bn-3 wins: 0 wins
  • Dv(F)RG.Gg.MNv-3 wins: 5 wins (5 OS)
  • Bounce Win Percentage: 0%

Opposite Spin Stamina Testing

Devil (F Gear) Dragon Giga Bounce-3 vs. Vanish Achilles Giga Bearing’-0
  • Dv(F)DR.Gg.Bn-3 wins: 0 wins
  • VAC.Gg.Br’-0 wins: 5 wins (5 OS)
  • Bounce Win Percentage: 0%

In both sets of testing the Bounce Driver was outspun by a huge amount; it simply wasn’t close. The Bounce Driver easily tilts and while it can sometimes right itself, there is far too much spin lost to be able to realistically make up for.

The Verdict

The Bounce Driver seems to be hard to find a specific use for, as it doesn’t excel at either of its proposed goals or aims.


Should You Buy the B-202 Wind Knight Moon Bounce-6?

Yes, you should. While the majority of Wind Knight Moon Bounce-6’s parts are not particularly competitive, the Wind BU Blade makes up for all them by being the arguably best right-spin BU Blade for stamina to date.

Given the prevalence and importance of stamina in the competitive scene, the Wind BU Blade alone carries this release, making it a near must-have Beyblade.

Parts Summary

Wind BU Blade

The Wind BU Blade is, for Stamina enthusiasts, an unskippable part. It performs too well in common Stamina scenarios, often outshining the reigning right-spin king Dynamite/Devil Blade both in the head-to-head and in a majority of matchups.

Knight DB Core

The Knight DB Core is a mostly forgettable DB Core featuring poor burst resistance and average stamina. It’s one saving grace is that its unique vertically spring-loaded teeth gimmick does increase–at least theoretically speaking–its defensive power, making it an interesting part which warrants further experimentation moving forward.

Moon Disc

The Moon Disc, generally speaking, excels in neither same- or opposite-spin stamina. It has decent weight and interesting burst resistance interaction with DB Cores like Phoenix and Perseus, but other than some niche combos or perhaps attack types, it is likely not worth using over other superior options.

Bounce Driver

The Bounce Driver is, unfortunately, a victim of its own gimmick. It doesn’t perform well as a raw stamina Diver nor as a defense impact-absorbing Driver against Attack types.

Final Score: 7.5/10

Where to Buy B-202 Random Booster Vol. 30: Wind Knight Moon Bounce-6

b-202 random booster volume 30 beyblade burst bu box


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What Do You Think of B-202 Wind Knight Moon Bounce-6? Comment Below!

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I’ve been playing Beyblade since 2002 and worldbeyblade.org staff since 2009. Since then, I've won over 60 tournaments
 and hosted over 100 as an organizer in Canada, the US, and Japan. With BeyBase, I aim to help players deepen their understanding of competitive Beyblade and improve their tournament performance!

7 thoughts on “Wind Blows Dynamite to Smithereens, Soaring to the Top of the Best Stamina BU Blades Tier List (B-202 Wind Knight Beyblade Review)

  1. For my testing I have Knight losing to Belial2, but beating Valkyrie. I don’t think it’s a bad core but my blue one is very hard to balance tune well.

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